A concrete article about textures

Searching for new textures is a well-known occupation that every CG artist practices in his daily life. There are already many resources (free or with payable access) to find every kind of textures. While searching on the web, we discovered a website dedicated to textures that will be available within…

Capture of real materials: next step of photorealism?

One of the time-consuming tasks in the search for photorealism is the reproduction of shaders identical to the real samples. We face 2 problems: capturing the texture of a material (wood, leather...) and reproduce its aspect (brightness, roughness, transparency...). Most of the problems related to materials texture acquisition are solved…

Research at the service of graphic designers

There are numerous researches conducted about images creation throughout the world. Fields are very wide, from automatic learning of walking creatures to knitted mesh simulation or cities automatic generation. We would like to present 2 out of these numerous publications to you. StyLit is a software that comes from a…