Capture of real materials: next step of photorealism?

One of the time-consuming tasks in the search for photorealism is the reproduction of shaders identical to the real samples. We face 2 problems: capturing the texture of a material (wood, leather...) and reproduce its aspect (brightness, roughness, transparency...). Most of the problems related to materials texture acquisition are solved…

Research at the service of graphic designers

There are numerous researches conducted about images creation throughout the world. Fields are very wide, from automatic learning of walking creatures to knitted mesh simulation or cities automatic generation. We would like to present 2 out of these numerous publications to you. StyLit is a software that comes from a…

Expert's words: Jeff Mottle, CGarchitect

Jeff Mottle is the owner and founder of CGarchitect, the online magazine for the architectural visualization industry. After graduating in Architectural technology, he started his career in the mid-90’s as a visualization artist and held various positions before founding CGarchitect and a school dedicated to teaching production level architectural…

We have tested for you... Substance Designer 6

Substance Designer 6: What's new? Substance Designer from Allegorithmic is a PBR (Physically Based Rendering) material creation software. It is widely used in the creation of video games but thanks to its latest development, it also becomes popular in the film, architecture and design industries. 3D artists like Substance Designer…