Expert's words: Nicolas Caplat, CG Supervisor and 3D graphic designer

Nicolas Caplat has a 20 years experience in the 3D world and first started as a freelancer for the luxury, cosmetics, events or archviz industries, among others. 3ds Max expert, Primary Certified Instructor on Corona, he has driven for 5 years the 3D department of Intangibles Assets Design, a…

Capture of real materials: next step of photorealism?

One of the time-consuming tasks in the search for photorealism is the reproduction of shaders identical to the real samples. We face 2 problems: capturing the texture of a material (wood, leather...) and reproduce its aspect (brightness, roughness, transparency...). Most of the problems related to materials texture acquisition are solved…