Capture of real materials: next step of photorealism?

One of the time-consuming tasks in the search for photorealism is the reproduction of shaders identical to the real samples. We face 2 problems: capturing the texture of a material (wood, leather...) and reproduce its aspect (brightness, roughness, transparency...). Most of the problems related to materials texture acquisition are solved…

We have tested for you... Substance Designer 6

Substance Designer 6: What's new? Substance Designer from Allegorithmic is a PBR (Physically Based Rendering) material creation software. It is widely used in the creation of video games but thanks to its latest development, it also becomes popular in the film, architecture and design industries. 3D artists like Substance Designer…