Review of Corona, a few weeks after the release of version 1.6.
Speed, still and always…
Corona is already famous for being one of the fastest CPU renderer. Yet developers anounce perfomances improved up to 200% for scenes which use a HDRI direct lighting. This, added to "glare effects" treatment and LUTs upload optimization, which is always appreciated in post treatment phases.
A standalone for the post treatment of your renderings
One of the new features is the Corona Image Editor that enables upload of the “Corona EXR” files so as to adjust both intensity and colour of light sources (LightMix) but also post effect treatment (bloom, glare, vignetting, LUTs…) and denoising without having to restart the rendering. https://blog.ranchcomputing.fr//assets/2017/05/corona16_1.jpg" alt="Corona Image Editor" width="4608" height="2586
Developments and adjustments
Here are a few new features and improvements that we particularly like:
https://blog.ranchcomputing.fr//assets/2017/05/corona16_2.jpg" alt="Corona Triplanar Map" width="4605" height="2604
https://blog.ranchcomputing.fr//assets/2017/05/corona16_4.jpg" alt="Corona intercative rendering" width="4607" height="2603 https://blog.ranchcomputing.fr//assets/2017/05/corona16_5.jpg" alt="" width="4607" height="2597 A redesigned rendering network
Better sharing of assets with slave machines -adaptivity setting is now supported by distributed rendering.
Version 1.7 is expected for September with new features like a skin shader, hair rendering and heterogenous media for smoke and explosions for instance (OpenVDB, FumeFX, Phoenix FD support).